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Agatha Christie: And Then There Were None (PC)


Agatha Christie: And Then There Were None Cover

Critics:

68

"Mixed or Average Reviews"

based on 28 reviews

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User Score:

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"Not Yet Rated"

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In the classic story And Then There Were None, 10 people, each with something to hide and something to fear, are invited to a lonely mansion on Shipwreck Island by a host who, surprisingly, fails to appear. On the island, they are cut off from everything but each other and the inescapable shadows of their own past lives. One by one, the guests share the darkest secrets of their wicked pasts. And one by one, they die... Agatha Christie fans, and newcomers to the genre, can look forward to a series of unexpected turns; although the storyline stays true to the original concept, players will encounter new plot twists. The first comes in the form of an 11th character, the player, a boatman who brings the others to the island and then is trapped there himself. To save the lives of the intended victims, the player must unravel the motives behind the murders and uncover the identity of the killer. If successful, he will spare not only the lives of the remaining guests, but also his own. [The Adventure Company]

Developer AWE Games
Publisher DreamCatcher Interactive / The Adventure Company
Genre First-Person Adventure
Publish Date October 30, 2005

Critics Reviews

90

Quandary

It's a great introduction, and sets a high standard. Christie fans, detective game fans, and adventure game fans won't want to miss this.

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85

Pelit (Finland)

An old-school murder mystery with intriguing puzzles and an intensive atmosphere. No big surprise, since the game is based on an Agatha Christie novel. [Jan 2006]

83

Just Adventure

The atmosphere and surroundings surround the story perfectly, which unfolds in a way that would surely have earned Lady Agatha’s seal of approval. One feels that there could have been more gameplay-wise though - as well as several bugs and imperfec

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80

Four Fat Chicks

And Then There Were None is, as the developers hoped, a "loving tribute" to the classic Agatha Christie novel on which it is based. With a sterling script, fascinating characters, superb voice acting, beautifully detailed graphics, and sensibly practical

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80

GameZone

Despite these few quibbles, I’ve had more fun with this game than most of the other adventure games I’ve played lately. A good, professional job.

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80

Computer Gaming World

A tad creaky, but pepped up with plenty of spine-tingling and head-scratching action. [Jan 2005, p.106]

79

Game Over Online

It feels like developer Awe Games worked out all of the dramatic scenes in the game, but then had trouble figuring out how to incorporate puzzles into the story, and then ran out of time before they could come up with an answer. As a result, the puzzles i

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75

PC Gameworld

This is an interesting and somewhat fun game, but it will appeal to a rather select audience and not the masses. If it sounds like your cup of tea, it probably is.

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73

Worth Playing

A good time, although the gameplay mechanics drag down what could otherwise have been a great title. The puzzles are varied and challenging, the graphics are (mostly) of a good quality, the inventory and journal interfaces are well-organized and intuitive

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73

PC Gamer

What's lacking in ATTWN is, regrettably, the most essential element of any mystery: suspense. [Jan 2005, p.110]

71

Gamers' Temple

It can feel slowly paced and has its annoyances – some of which are inherent to the genre – but if you’re looking for a casual game that plays as much as a story as it does a game, you’ll probably want to give this one a look.

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70

AceGamez

A generic adventure gaming bolstered by a decent plotline.

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70

IGN

There are certainly some choices made with the design that I find uninspired, but for the most part, gamers that enjoys the Agatha Christie mystery will enjoy taking part in event.

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70

Gamezilla!

Perhaps we missed something but the two games we were able to pursue in the time allotted both ended at apparent dead ends. We had very little incentive to sit through the dialogue yet again to explore other paths.

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68

netjak

Its story is masterful, woven by an absolute master of the genre. However, the graphical flaws and awkward missteps keep this from being a truly great game.

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68

Jolt Online Gaming UK

It is slightly let down by some rather pointless puzzles, a few frustrating moments where it’s unclear what you have to do to progress, and the rather lacklustre character graphics. In essence, it’s a rough diamond – nice, but missing

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67

2404.org

Much of the game will simply be roaming the entire island, area by area, until you trigger some new event which will move the plot along.

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64

GameSpot

It hits certain points well enough that fans of the genre who are willing to overlook the somewhat tired gameplay formula will be rewarded with good atmosphere.

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60

Loaded Inc

And Then There Were None is a pretty solid attempt to revive the long neglected point and click genre with some fiendish puzzles that even hardened wannabe detectives will have a hard time figuring out.

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60

Adventure Gamers

An enjoyable murder mystery with many excellent elements, but it is let down by sloppy implementation and inattention to detail.

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60

Computer Games Magazine

For casual adventure fans, it's a decent alternative to some of the more graphic murder-mystery games, such as last year's superior "Still Life". [Sept. 2006, p.76]

60

Times Online

Despite the different endings, the game does not have enormous replay values, but the original Christie novel is included for good measure.

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53

Game Chronicles

I found the game quite disappointing when I could not solve the mystery but rather hear the murderer tell the tale at the end about why they did it and some of how.

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50

IC-Games

It is very much ‘the game of the book’ and as such has to be played as events in the book dictate.

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50

Gamenikki

A better word for the new story might be laughable. I understand the rationale behind the change, but the ending is ridiculous. Thankfully the book’s ending is included, so you can see what really should have happened.

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50

GameSpy

I understand the need to change the identity of the murderer in order to create suspense for those who have already read the book. Unfortunately, the new ending feels tacked on and incredibly contrived.

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40

EuroGamer

There's just not enough imagination, invention, and engagement with the source material to entice me back. If you think the game plot sounds interesting then you're really far better off reading the book or getting hold of the superb 1945 movie.

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31

Computer and Video Games

Text can't be skipped, which may be fine for a dramatic piece of dialogue, but is eminently frustrating when you're having to wait for your character to lengthily tell you that you can't do something for the umpteenthmillionth time.

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